New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons - Slashdot (2025)

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Postedby EditorDavid from the secret-levels dept.

Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central:According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.
It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game...Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.


Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign."But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]...

None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.


And in related news, PC Gamer reports...As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.

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New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons MoreLogin

Comments Filter:
  • Up next... (Score:2)

    by Tablizer ( 95088 )

    Duke Trebuchetem

    • Re: (Score:3)

      by Gravis Zero ( 934156 )

      Duke Trebuchetem

      Forget the spoiler games for the series and just play the real Duke Trebuchetem game, Duke Trebuchetem Forever! I've already preordered it and am cryogenically freezing myself so I can play it when it's released in 200 years.

  • Two million on Xbox... (Score:4, Informative)

    by viperidaenz ( 2515578 ) on Saturday May 24, 2025 @11:01PM (#65402407)

    Because it's free to play for those with Game Pass.

    • Re: (Score:2)

      by thecombatwombat ( 571826 )

      Seriously. They might as well tell us how many iPods the new U2 album is on.

      This is one of the most blatant advertisements ever. It's almost worse if /. really got suckered into posting this for free, I hope someone at least got paid.

  • It wasn't just Carmack (Score:2)

    by NobleNobbler ( 9626406 )

    "The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC."

    That's so not the masters of doom version of events. A lot of talent was involved making Dangerous Dave in Copyright Infringement.

  • Doom is dark (Score:2)

    by backslashdot ( 95548 )

    I mean not the story/plot (which is dark too) .. but my problem is most of the scenery is dark.

    • Re: Doom is dark (Score:2)

      by bjoast ( 1310293 )

      I suppose the story/plot of the latest Doom games can be considered dark, if you're about 12 years old.

    • Re: (Score:2)

      by Fly Swatter ( 30498 )

      Doom was always dark. The focus was on game mechanics and masses of enemies; why bother littering the screen with colorful backgrounds which don't fit in with the theme at all.

      If it isn't brown and grey it isn't Doom.

      I remember playing with CPU rendering and finally installed a shiny new RivaTNT, the first thing to figure out was how to adjust the gamma so I could see something..

      • Re: Doom is dark (Score:2)

        by backslashdot ( 95548 )

        Those were the days.

  • I'm just not interested without Mick Gordon (Score:1)

    by BitterEpic ( 10503015 )

    After the fallout I just don't have the stomach to get another on. His first work that grew in me was the Killer Instinct stuff. I listened to it even though I don't have an XBox or the games. I got Doom 2016 for my switch which is a fun challenge with the motion controls.https://www.reddit.com/r/Doom/... [reddit.com]

  • I'm gonna be that guy: the wet blanket. (Score:5, Informative)

    by Anonymous Coward on Sunday May 25, 2025 @12:30AM (#65402467)

    The "doom on a pregnancy tester" thing was way overstated - the guy took out the cpu and display and put in his own. So no, Doom didn't run on a pregnancy tester.

  • I thought "Hell is empty..the demons are all here" (Score:2)

    by UnixUnix ( 1149659 )

    I underestimated innovation!

    • Re: (Score:2)

      by mrfaithful ( 1212510 )

      There was more wrong with Eternal than just the difficulty. A *lot* more. Adding in optional *additional* difficulty is fine - pleases the small number of people who want Ultra Nightmare to be harder without taking too much effort. Dark Ages walks back some of the mistakes of Eternal which likely helped it sell, but not nearly enough for my liking.

  • Hell Little Effect on Non-Judaeo-Christains (Score:3)

    by BrendaEM ( 871664 ) on Sunday May 25, 2025 @12:01PM (#65402979)Homepage

    Well, after Doom 3, Doom, painted Hell on everything, and got rid of the bases. Now, with silly jumping puzzles, and nothing to contrast the Hellscape. With that and diminishing playtimes, I pass, again. Perhaps they won't ruin the Quake franchise, in the same way, when they revive it.

    • Re: (Score:2)

      by mjwx ( 966435 )

      Well, after Doom 3, Doom, painted Hell on everything, and got rid of the bases. Now, with silly jumping puzzles, and nothing to contrast the Hellscape. With that and diminishing playtimes, I pass, again. Perhaps they won't ruin the Quake franchise, in the same way, when they revive it.

      I think there in lies the problem.

      If you're trying to revive something, it's because it's pretty much dead already.

      Instead of trying to bring old games back from the dead, how about making new ones with new stories and new ideas.

      Even with successes they're mostly done by ignoring the previous games and making something new, Wolfenstein is case in point. The one people remember was the modern Bethesda version, there were three previous attempts to revive it, three horrible, abortions of a game tryin

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